PricingComparison
daLæs på danskDeveloper Cost Comparison: Employee vs Freelancer vs Agency vs Offshore
A developer cost comparison in EUR: what an in-house hire, a freelancer, an agency and an offshore team really cost in Europe, plus a simple break-even rule.

Freelance full-stack developer
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Any honest developer cost comparison starts with one question: how many hours of development do you actually need each year? In Western and Northern Europe, an experienced in-house developer typically costs €90,000-140,000 in the first year once everything is included, while a freelancer charges €75-150 an hour, an agency €100-200 and a nearshore or offshore team often €20-70. The lowest hourly rate rarely gives you the lowest total, because each model pushes different costs back onto you.
I'm a freelance developer based in Denmark, so weigh my view accordingly. That's why I show the math below: you can swap in your own numbers.
The short answer: four models side by side
| In-house | Freelancer | Agency | Nearshore / offshore | |
|---|---|---|---|---|
| Typical cost | €90,000-140,000 in year one | €75-150 per hour | €100-200 per hour | €20-70 per hour |
| What you pay for | The whole year, including leave and quiet periods | Hours actually worked | Development, project management and often design | Hours, plus your own time managing the work |
| Time to start | Recruiting often takes months | Often within a few weeks | After a proposal and planning | Fast, if the spec is detailed |
| Management on your side | Ongoing, like any employee | Decisions and priorities | Lower, a project manager coordinates | High, especially specs and testing |
| Biggest hidden cost | Recruiting, onboarding and idle time | Depending on one person | Overhead built into the rate | Rework, waiting and misunderstandings |
| Best for | A core product with full-time work for years | Scoped projects and ongoing work at a steady pace | Large projects that need many skills at once | Well-defined tasks with a technical lead on your side |
The ranges are wide because they cover everything from mid-level to senior people across very different labor markets. If you want prices for whole projects rather than rates, my guide to software development cost covers that. The rest of this post shows where the numbers in the table come from.
What an in-house developer really costs
Salary is only the starting point, and what sits on top of it depends heavily on the country. According to Eurostat's 2025 labor cost figures, non-wage costs, mainly employer social contributions, made up 24.8% of total labor costs across the EU. In plain terms, that's about a third on top of wages. In France (32.3%) and Sweden (31.7%), it's closer to half on top of wages. In Romania, Lithuania and Malta, it's under 6% of the total.
Denmark, where I work, is the opposite case. Statutory employer contributions are small, around DKK 8,000-12,000 (roughly €1,100-1,600) a year per full-time employee, but salaries are high. PROSA's 2026 salary survey puts the average for developers in its "build" category at DKK 63,812 a month including pension and bonuses. That's about €8,550 a month, or roughly €103,000 a year before you've bought a laptop.
Here's a worked example for a company somewhere in Western Europe:
| Per year | Notes | |
|---|---|---|
| Salary | €75,000 | Example for an experienced developer. Varies a lot by country and city |
| Employer contributions, pension and insurance | €8,000-35,000 | From low-contribution countries to France or Sweden |
| Equipment and licenses | €2,000-4,000 | Laptop, monitors, developer tools and software |
| Office, training and benefits | €3,000-8,000 | Depends entirely on your company |
| Recruiting (one-off) | €0-19,000 | From your own network to an agency fee of 15-25% of salary |
| Total in year one | €88,000-141,000 | Onboarding and your own management time come on top |
Recruiting is the line people forget. If you use a recruitment agency, the fee is often in the 15-25% range of first-year salary, and the search itself can take months.
Productive hours: the number most budgets skip
A full-time year has roughly 2,000 working hours at 40 hours a week. Take out paid leave (EU law guarantees at least four weeks, and Denmark gives five), public holidays, sick days, meetings, training and internal admin. My rough estimate is 1,300-1,500 hours of focused work on your product, and fewer in the first months while a new hire learns the codebase and your business.
Divide a €100,000 loaded cost by 1,300-1,500 hours and you get roughly €67-77 per productive hour. That's cheaper than most freelancers, but only if there's a full year of work. If your developer only has real work half the time, the effective hourly cost doubles.
Freelancer rates: higher per hour, no idle time
Experienced freelance developers in Western and Northern Europe typically charge €75-150 an hour, or a day rate of roughly €600-1,200. UK contractors often quote by the day, so check which unit you're comparing. Danish rates tend to sit near the top of that range, which I cover in more detail in freelance developer hourly rates in Denmark.
The rate is higher than an employee's hourly equivalent because it has to cover everything in the table above: time off, pension, equipment, sick days, gaps between clients and the hours spent on sales and admin. It's the same set of costs, just bundled into one price.
The difference is that you only pay while work is happening. If you need 300 hours in spring and 50 for the rest of the year, you pay for 350 hours. No employment contract can match that, and you skip recruiting and employer obligations entirely.
The trade-off is depending on one person who also has other clients. Insist that the code lives in your own repository from day one and that documentation is written as the work happens. You can see how I price my own work on my pricing page.
Break-even: when hiring beats a freelancer
The most useful comparison is the number of hours per year at which an employee and a freelancer cost the same. The math is simple:
- Take the yearly cost of an employee after year one, for example €100,000 (salary, contributions, equipment and office, no recruiting).
- Divide it by the freelancer's hourly rate, for example €100.
- The result, 1,000 hours here, is the number of development hours per year at which both options cost the same.
At €80 an hour, break-even moves up to 1,250 hours. At €130, it drops to about 770. In year one, recruiting pushes the line higher still. That gives me this rule of thumb:
- Under about 800 hours a year, a freelancer is almost always cheaper.
- Between 800 and 1,200 hours, it depends on the rate and on how steady the work is.
- Over about 1,200 hours, year after year, hiring starts to pay off, as long as you can manage the person and keep them busy.
Keep in mind that 1,200 hours is close to a full employee's productive year. After launch, the need often drops as the work shifts from building to maintaining and improving. So run the numbers for the next two or three years, not just the busy first months.
Agencies: you're paying for a team
A Western European agency typically charges €100-200 an hour, with large agencies and consultancies in capital cities at the top end. The rate covers office space, sales, admin and the hours the agency can't bill. Project management, design and QA are often billed as separate hours alongside development, so ask how the hours break down when you compare quotes.
What you get in return is a team. If design, copy, development and testing all need to happen in the same weeks, an agency can run it under one contract, and that can cost less than coordinating four freelancers yourself. An agency can also move people around if a developer gets sick or leaves. I've compared the two models in more depth in freelancer vs agency.
Nearshore and offshore: low rates, not always low totals
For Western and Nordic companies, nearshore usually means Eastern Europe (Poland, Romania, Bulgaria and their neighbors), while offshore usually means India, Southeast Asia or further afield. Vendors often quote €30-70 an hour for nearshore work and €20-50 for offshore, depending on country and seniority.
The gap reflects wage levels. Eurostat puts average hourly labor costs in 2025 at €12.0 in Bulgaria and €13.6 in Romania, against €51.7 in Denmark. Those figures cover the whole economy, not just developers, but they show where a low rate comes from.
Time zones matter more than most quotes admit. Eastern Europe is on Central European Time or one hour ahead, so you share a full working day. India is 3.5-4.5 hours ahead of Central Europe, which typically leaves you a shared morning and not much more.
Part of the saving also moves onto your desk:
- An offshore vendor builds what the spec says, not what you meant. The spec has to be far more detailed, and someone on your side has to write it.
- Without a technical person of your own, you can't judge quality until problems show up in production.
- Misunderstandings often surface only at delivery, and every extra round costs calendar time.
- If a vendor outside the EU needs access to personal data, GDPR requires a legal basis for the transfer, typically standard contractual clauses. A nearshore vendor inside the EU avoids that step.
Offshore works best when you have a technical lead or CTO who can write the tickets and review the code. Without one, the low rate risks becoming the most expensive part of the project.
When each option is not a fit
In-house
- When you can't keep a developer busy full-time for at least a couple of years.
- When nobody on your side can judge technical quality or manage a developer.
- When you need to start within weeks, not months.
Freelancer
- When you need someone working on the product every day for years. You'd be paying for flexibility you never use.
- When the project needs many skills at once, such as design, copy and development in the same weeks.
- When nobody on your side has time to make decisions along the way.
Agency
- When the job is small or only needs one developer. You pay for project management and overhead without getting much for it.
- When you want to talk directly with the person writing the code.
Nearshore or offshore
- When you have no technical person who can specify, review and test.
- When the project is still fuzzy and needs to take shape through close, frequent conversation.
- When sensitive personal data is involved and you'd rather not deal with transfers outside the EU.
Next steps: run the numbers on your own project
- Estimate how many development hours you'll need over the next 12 months and how they're spread out. A steady need and a project with a clear end date call for different answers.
- Work out your own break-even: the yearly loaded cost of an employee divided by the hourly rates you're being quoted.
- Add your own time: managing an employee, coordinating an offshore team or making decisions for a freelancer.
- Consider whether a fixed price suits you better than hours. I've written about fixed price vs hourly rates and about what an MVP typically costs.
You can see the kind of work I take on in the overview of my services. With me, you talk directly to the developer writing the code, and you own that code from day one.
Frequently asked questions
Do I pay VAT on a freelancer's or agency's rate?
Usually not as a real cost, if you're a VAT-registered business. Rates are quoted excluding VAT. When you buy services from a business in another EU country, you normally account for the VAT yourself under the reverse-charge procedure. Domestic suppliers add VAT, which you can typically reclaim. Salaries carry no VAT, so compare all options excluding VAT and check the details with your accountant.
Is hiring a junior developer a cheaper way in?
Only if an experienced developer is there to guide them. A junior costs noticeably less in salary but takes longer on tasks and needs mentoring and code review. Working alone on a new product, a junior risks making early decisions that are expensive to undo later. If this is your first developer hire, it should rarely be a junior.
Can I get a fixed price instead of paying by the hour?
Yes, many freelancers and agencies offer fixed prices for well-scoped work. The price is often a little higher than an hourly estimate because the supplier carries the risk of overruns. For larger projects, I start with a paid, fixed-price discovery phase that pins down the scope, so the fixed price for the build rests on something concrete.
Should I hire an employee in a cheaper EU country instead?
You can, but you then have to follow that country's employment law, payroll and tax rules. Companies without a local entity often use an employer of record service, which handles the contract for a monthly fee. It can work well for a long-term role. For a project of a few months, a contractor agreement is usually simpler and quicker to set up.